Duke Nukem: различия между версиями

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В 2011 году появился Duke Nukem Forever.  
 
В 2011 году появился Duke Nukem Forever.  
  
== История создания игры ==
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== История создания игры ==
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{{цитата|Duke Nukem was named by Todd Replogle, who was trying to come up with an idea for his forth game for Apogee (after Caves of Thor, Monuments of Mars, and Dark Ages).
  
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Todd, who at the time lived in California (while I was in Texas), always sent new game builds to me modem-to-modem, typically with Y-modem or Z-modem protocal, whichever we could get working. (We even used X-modem once in a while, but it was dog slow, though the most reliable.)
| width="30" valign=top | [[Файл:Aquote1.png|30px]]
 
| ''{{{1|Duke Nukem was named by Todd Replogle, who was trying to come up with an idea for his forth game for Apogee (after Caves of Thor, Monuments of Mars, and Dark Ages).
 
  
Todd, who at the time lived in California (while I was in Texas), always sent new game builds to me modem-to-modem, typically with Y-modem or Z-modem protocal, whichever we could get working. (We even used X-modem once in a while, but it was dog slow, though the most reliable.)
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Anyway, uploaded to me a short graphics demo that had this crude person jumping around. Todd's name for the game was something like Metal Future (though that wasn't it exactly — I can't remember the exact name). I asked him if he had a character name and he said Duke Nukem. I immediately loved the name and told hem that that should be the game's name. I also defined the character for Todd based on what I thought the name Duke Nukem conveyed, and then I found two other artists to dramatically redraw the character: Jim Norwood, who later created Bio Menace on his own, and then was the lead designer on Shadow Warrior, and George Broussard, before I asked him to join Apogee as my partner — Yes, George used to be a halfway decent artist.
  
Anyway, uploaded to me a short graphics demo that had this crude person jumping around. Todd's name for the game was something like Metal Future (though that wasn't it exactly -- I can't remember the exact name). I asked him if he had a character name and he said Duke Nukem. I immediately loved the name and told hem that that should be the game's name. I also defined the character for Todd based on what I thought the name Duke Nukem conveyed, and then I found two other artists to dramatically redraw the character: [1] Jim Norwood, who later created Bio Menace on his own, and then was the lead designer on Shadow Warrior, and [2] George Broussard, before I asked him to join Apogee as my partner -- Yes, George used to be a halfway decent artist.  
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For the original Duke Nukem game I created all the levels in the first episode (the shareware episode), and all the game's sound effects. Allen Blum, our current most senior level designer (also the lead mapper on Duke Nukem 3D), and now working on DNF, also played a big role in creating the first Duke Nukem game, having written the game's editor tool, and designing most of the non-shareware levels.
  
For the original Duke Nukem game I created all the levels in the first episode (the shareware episode), and all the game's sound effects. Allen Blum, our current most senior level designer (also the lead mapper on Duke Nukem 3D), and now working on DNF, also played a big role in creating the first Duke Nukem game, having written the game's editor tool, and designing most of the non-shareware levels.
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So, the short answer is that Todd came up with the name, but I tried to make Duke into a cool character and made him the focus of the game.|Scott Miller}}
 
 
So, the short answer is that Todd came up with the name, but I tried to make Duke into a cool character and made him the focus of the game.}}}''
 
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|-
 
| colspan="3" style="font-size:8pt;text-align:right; padding: 0px 30px;" |{{{2|Scott Miller}}}
 
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== Интересные факты  ==
 
== Интересные факты  ==

Версия 06:05, 7 июля 2011

Duke Nukem
[[Изображение:{{{изображение}}}|200px]]
'
Разработчик Apogee Software
Издатель Apogee Software
Издатели
Дата выпуска 01.07.1991
Жанр Arcade
Платформы DOS
Движок {{{движок}}}
Локализации и переводы {{{локализации}}}
Система управления {{{управление}}}
Системные требования XT (286 и выше), 520 kb RAM, DOS, EGA/VGA
Предыдущая игра в серии
Следующая игра в серии
[{{{сайт}}} Официальный сайт]
Duke Nukem на сайте Old-Games.RU

Duke Nukem - Arcade от компании Apogee Software.

Завязка

Сумасшедший ученый по имени доктор Протон пытается захватить мир с помощью армии созданных им Техботов. Чтобы расправиться со злодеем ЦРУ нанимает Дюка Нюкема.

Продолжения

В 1993 году вышел Duke Nukem II.

В 1996 году был выпущен Duke Nukem 3D.

В 2011 году появился Duke Nukem Forever.

История создания игры

Aquote1.png
Duke Nukem was named by Todd Replogle, who was trying to come up with an idea for his forth game for Apogee (after Caves of Thor, Monuments of Mars, and Dark Ages).

Todd, who at the time lived in California (while I was in Texas), always sent new game builds to me modem-to-modem, typically with Y-modem or Z-modem protocal, whichever we could get working. (We even used X-modem once in a while, but it was dog slow, though the most reliable.)

Anyway, uploaded to me a short graphics demo that had this crude person jumping around. Todd's name for the game was something like Metal Future (though that wasn't it exactly — I can't remember the exact name). I asked him if he had a character name and he said Duke Nukem. I immediately loved the name and told hem that that should be the game's name. I also defined the character for Todd based on what I thought the name Duke Nukem conveyed, and then I found two other artists to dramatically redraw the character: Jim Norwood, who later created Bio Menace on his own, and then was the lead designer on Shadow Warrior, and George Broussard, before I asked him to join Apogee as my partner — Yes, George used to be a halfway decent artist.

For the original Duke Nukem game I created all the levels in the first episode (the shareware episode), and all the game's sound effects. Allen Blum, our current most senior level designer (also the lead mapper on Duke Nukem 3D), and now working on DNF, also played a big role in creating the first Duke Nukem game, having written the game's editor tool, and designing most of the non-shareware levels.

So, the short answer is that Todd came up with the name, but I tried to make Duke into a cool character and made him the focus of the game.
Aquote2.png
Scott Miller

Интересные факты

  • игра попала в 1991 году в Десятку самых продаваемых shareware-игр и продержалась в ней 22 месяца подряд;
  • в процессе доработки игры с версии 1.0 до версии 2.0, разработчики обнаружили, что персонаж под именем "Duke Nukem" уже существует. Думая, что это имя защищено авторскими правами, они сменили имя героя своей игры на "Duke Nukum" в версии 2.0. При разработке второй части серии, выяснилось, что какие-либо авторские права на имя отсутствуют, после чего Дюку вернули его настоящую фамилию.

Ссылки


[+]
Duke NukemDuke Nukem IIDuke Nukem 3DDuke Nukem Forever
Duke Nukem — связанные статьи
Основная статья Крупным планом Переводы Обложки Технические вопросы